![]() Select the Polygon Fill tool left tool menu Right-click on the folder and select Add black mask. Select the Folder icon, it will create a new layer. Select a Base Color from PROPERTIES or use a material from the SHELF. ![]() If you turn off color, metal, rough, nrm the stamp will only effect the bump. To add negative or positive height to the stamp: Select the Paint Brush icon, this will create a new layer To change the blending mode, click on the arrow next to Norm to see the list of blending mode options, similar to Photoshop. Select the Paint Brush icon from the LAYERS window, it will create a new layerįor every layer, the default blending mode is Norm (normal). Highlighting the channel will turn it on or off. If you scroll down you will find the Material menu where you can tweak specific channels such as color, height, roughness, metallic, normal height. Under PROPERTIES, you can adjust the scale, rotation, offset of the material. Select a material you like from the SHELF window or change the Base Color. Select the Fill Bucket, it will create a new layer Select the shader you would like to paint. This is where you can paint on the discrete layers. Select Edit->Bake Mesh Maps A window will appear.Ĭhange the Output Size to match your project resolution 2048 This is where the resolution, channels and associated mesh maps can be managed. Zoom and Tumble are the similar to Maya, use the Alt key. Notice there is also a Template for Unity.ĭeselect Auto-unwrap unless you did not set the UVs in Maya. You might try UV->Automatic (This will not be the correct approach for all shapes.)įiles of type: DAE_FBX export (FBX and OBJ work as well.)Ĭlick on the down arrow across from Templateįor Opaque materials use ASM - PBR Metallic Roughnessįor Glass or transparent materials use ASM - PBR Metallic Roughness Alpha-blend Open UV->UV Editor to double check your UVs. If the UVs need adjustment, backup a copy of your object or file. You should re-name all your shaders and all your objects.Īll the UVs for your object should be properly unwrapped.įor best results, the geometry per Shader should fit into one texture square, with no overlapping. ![]() You are eligible for free upgrade to Bitmap2Material 3 and you need to contact us directly with a proof of purchase.Substance Painter by Wiley Wiggins and Carrie Chen This is equivalent to the upgrade price.įOR THOSE WHO PURCHASED BITMAP2MATERIAL AFTER AUG 25thĢ014 (including those who bought it within the Substance Indie Pack) You will receive a 50% loyalty discount on Bitmap2Material 3 in your steam account. There is no upgrade path per se, however, current owners of Bitmap2Material 2 will receive the custom offers below, so as to get Bitmap2Material 3 at a fair upgrade price (this is the only way Steam can handle the upgrade process).įOR ALL CURRENT OWNERS OF BITMAP2MATERIAL (including those who bought it inside the Substance Indie Pack) With today’s launch of Bitmap2Material 3 on Steam, would like to clarify with you how the upgrade process will work. We want to thank all of you for using Bitmap2Material over the past few years, we never thought this little handy tool would have such success and we hope you will be able to try out the new AI Image to Material very soon! You can see a few results from our April keynote here. The quality generated by this new tools is incredible and miles better than Bitmap2Material can ever hope to produce, so this is where our efforts will be focused from now on. This new feature, like Bitmap2Material, allows you to generate a full material from a single image but rather than using simple image processing, the AI can recognize shapes and objects in the image and generate a normal map and other channels from it. As you may be aware, Substance Alchemist, available through the Substance subscription, now includes a similar version of Bitmap2Material and will add a new AI powered Image to Material feature in its next update. Hi everyone, last week we reduced the price of Bitmap2Material from $99.99 to $49.99 and the Pro version from $149.99 to 74.99$.īitmap2Material, after 6 years of loyal service, is reaching its end of life and will not receive any further update.
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