Level four is by far the most interesting stage in the entire game. The fifth level is a vertically-themed romp through the sky, the sixth is a space opera level, and so on and so forth. With the exception of a boring haunted house stage filled with pseudo-puzzles, each level has something unique and interesting to offer the player.Ī western-themed level includes a jump rope minigame, where the player literally has to play jump rope with a couple of friendly-looking rodents before continuing on to the obligatory “run across the top of a moving train” side scroller level. The very first level at ACME Looniversity is basically structured so as to be an almost Sonic the Hedgehog-esque race track as the player dashes from platform to platform, running up walls and getting dash refills before fighting an easy boss and running to the next stage. What makes the game interesting, however, is that you’re never using these movements in the same way for more than a level or two. You’ve got a dash, an attack, and a jump. These are the sorts of questions that I would propose in a Philosophy of Tiny Toons class, were I ever allowed to teach one.Ĭontrol-wise, there’s nothing special about Buster Busts Loose. Is he fated to, as the game’s title suggests, “bust loose,” or does he choose to do so? And if he’s fated to do it, then he’s not really “busting loose” from anything, is he? He either totally forgets, or willingly tries to ignore the fact that heading to the Looniversity will start a chain of events which will eventually force him to fight Duck Vader in space. Both he and Babs know his adventure starts at ACME Looniversity, yet Buster still rushes to get to school as if he’d just be showing up for a normal day of class. It’s almost as if Buster knows he’s going to go on an adventure, yet is powerless to stop himself being surprised by it. The entire intro to Buster Busts Loose is actually quite weird and profound, in an existential sort of way: I’ve played quite a few games in my life, but I’ve never played a game where the main character initially states his intention to go on a “big adventure,” right before forgetting what he just said and hurrying off to class. “Buster! Be careful! Some escaped animals have gotten into the school building.” “We’ll start at our school, ACME Looniversity.” “Welcome to the world of Tiny Toon Adventures. Also, am I the only person who found myself remembering at least 70% of the lyrics to the theme music after hearing it in the above video? That’s kind of horrifying. Also, there are some ridiculously fun bonus levels. With its gorgeous graphics and varied gameplay, Tiny Toon Adventures almost feels like a poor (or young) man’s Earthworm Jim 2: certain mechanics hold it in place, but every subsequent level switches those mechanics up to provide a totally new experience. Still, Tiny Toon Adventures: Buster Busts Loose, developed by Konami for the SNES, was probably one of my favorite titles for the system back when I was a younger, more generous and hopeful lad. Well, admittedly, the first person is more wrong than the second person (I am quite nostalgic for Tiny Toon Adventures, thank you very much). Now, I know you’re thinking one of two things: either “oh, awesome this is one of those neat Tiny Toons games Treasure did for the Game Boy Advance,” or “oh, great another crappy Games Time Forgot on a crappy licensed game which is only being highlighted because Anthony is nostalgic for the crappy source material it was based on.”
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